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		<title>MARHES  - Recent changes [en]</title>
		<link>http://marhes.ece.unm.edu/index.php/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
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			<title>Paulng:USARSim</title>
			<link>http://marhes.ece.unm.edu/index.php?title=Paulng:USARSim&amp;diff=1319&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Configuration:&amp;#32;&lt;/span&gt; &lt;/p&gt;

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				&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;←Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:25, 17 November 2009&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;USARSim comprise of incorporating robotic modifications to the Unreal Tournament 2004 video game.&amp;nbsp; The video gaming industry have advanced in virtual reality and utilizing the Unreal Engine built into Unreal Tournament 2004, USARSim can use this advancement.&amp;nbsp; Adding maps, robot models, sensor models, and actuator models into Unreal Tournament 2004 allows the game to simulate the environment and the objects in the environment toward a robotic research testbed.&amp;nbsp; These models can be edited through Unreal Script and Unreal Editor 3.0.&amp;nbsp; The Unreal Client is a spectator that renders scenes during a match and wrapping it with an image server allows camera capture to be possible.&amp;nbsp; Unreal Tournamnet 2004 does not provide the interface for controllers and so Gamebots is used to provide the interface.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;USARSim comprise of incorporating robotic modifications to the Unreal Tournament 2004 video game.&amp;nbsp; The video gaming industry have advanced in virtual reality and utilizing the Unreal Engine built into Unreal Tournament 2004, USARSim can use this advancement.&amp;nbsp; Adding maps, robot models, sensor models, and actuator models into Unreal Tournament 2004 allows the game to simulate the environment and the objects in the environment toward a robotic research testbed.&amp;nbsp; These models can be edited through Unreal Script and Unreal Editor 3.0.&amp;nbsp; The Unreal Client is a spectator that renders scenes during a match and wrapping it with an image server allows camera capture to be possible.&amp;nbsp; Unreal Tournamnet 2004 does not provide the interface for controllers and so Gamebots is used to provide the interface.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;USARSim initalizes first by loading a specified map and determine the gametype is USARSim.DeathMatch.&amp;nbsp; This modifies UT2004's gameplay and allows robot models to enter as players.&amp;nbsp; The robot's functionality are described in mission packages and are written in Unreal Script.&amp;nbsp; Another mission package is also the USARSim Robot API, which defines how controllers can manipulate the robots in USARSim.&amp;nbsp; UT2004 is expecting UT2004 clients and USARSim works around this through Gamebots.&amp;nbsp; Gamebots create the client impression and allows Player Device Server to interface with the USARSim API.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Another wing that is still being developed is the interface between USARSim's Image Server and a camera driver in Player Client.&amp;nbsp; Development is currently underway and the goal is to use an IP camera driver to grab the video stream from USARSim.&amp;nbsp; With the capability of multiple clients, the Player Client may directly access the video stream as well.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===PlayerStage===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;===PlayerStage===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff generator: internal 2009-11-22 22:32:49 --&gt;
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			<pubDate>Tue, 17 Nov 2009 07:25:20 GMT</pubDate>			<dc:creator>PNg</dc:creator>			<comments>http://marhes.ece.unm.edu/index.php/Talk:Paulng:USARSim</comments>		</item>
		<item>
			<title>Paulng:Home</title>
			<link>http://marhes.ece.unm.edu/index.php?title=Paulng:Home&amp;diff=1318&amp;oldid=prev</link>
			<description>&lt;p&gt;&lt;/p&gt;

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				&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 06:44, 17 November 2009&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;B.S Electrical and Computer Engineering Department, The University of New Mexico, Albuquerque NM, May 2007&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;B.S Electrical and Computer Engineering Department, The University of New Mexico, Albuquerque NM, May 2007&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;==Conference Proceedings ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;P. Ng, D. Milkic, and R. Fierro, “A USARSim-based Framework for the Development of Robotic Games,” Workshop on Robots, Games, and Research: Success stories in USARSim, IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS’09), St. Louis, MO, Oct. 15 2009.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Current Projects==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;==Current Projects==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Tue, 17 Nov 2009 06:44:39 GMT</pubDate>			<dc:creator>PNg</dc:creator>			<comments>http://marhes.ece.unm.edu/index.php/Talk:Paulng:Home</comments>		</item>
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